Welcome to Disk Cleanup, our exclusive series at Digital Tech Explorer where we dive deep into the digital environments of the industry’s most influential creators. Every week, we pull back the curtain on the personal setups of gaming luminaries to answer the questions that matter: How do they organize their workflow? What software is essential to their craft? And which games have earned a permanent spot on their hard drives?
This week, TechTalesLeo sits down with Geoff “Zag” Keene. Geoff’s journey into the world of PC games began in the quiet of the night, watching his father navigate Blizzard classics through a crack in a doorway. From those early memories of Diablo at office LAN parties to founding Deep Field Games, Keene has transitioned from a fascinated observer to a master of the survival sim genre.
Geoff Keene, the mind behind Abiotic Factor.
After navigating the turbulent waters of early indie development with Sandswept Studios and The Dead Linger, Keene found his stride. Following a tenure at Rocketwerkz, he launched Deep Field Games, the studio responsible for the critically acclaimed Abiotic Factor. The title, which casts players as scientists in a subterranean research facility, was recently celebrated as the Best Co-op game in 2025.
Currently, Keene is balancing the future of Deep Field with a robust 2026 roadmap for Abiotic Factor, including upcoming DLC and story expansions. We caught up with him to explore the “concrete warrens” of his own PC.
Category
Geoff Keene’s Pick
Current Obsession
Arc Raiders
Oldest Game Installed
Warcraft 2
Most Played (Steam)
PUBG (1,160+ Hours)
Essential Software
ShareX
A snapshot of Geoff Keene’s digital profile.
Current Rotation: The Vibe of the Extraction Shooter
“The big one I’ve been obsessed with is Arc Raiders,” Keene shares. “If I made an extraction shooter, that’s the game I would have wanted to make. It understands it’s a world you want to spend time in. To me, that’s how you define ‘vibe’—do I want to breathe this world?”
Arc Raiders: A masterclass in atmosphere and environmental storytelling.
Keene notes that while the game currently utilizes AI voices that he finds somewhat immersion-breaking, the core loop remains a Saturday staple for his gaming group. “Deep Field was founded on making cool co-op things. Games are there to be shared. Sometimes I play just to watch my partner or friends experience something for the first time—like a classic Halo co-op run.”
The Beauty of the “Jank”
When it comes to his recent history, Keene just wrapped up the original Dying Light in co-op but finds himself hesitant about the sequel. “The smoother a game gets—the more tutorialized and onboarded—the less I tend to like it,” he explains.
Dying Light: A co-op journey that Keene recently completed.
“Sometimes things need a bit of that ‘jank’ to click. I like seeing the human mistakes—a floating trash can or a weirdly placed prop. It makes it feel like a piece of art someone made, rather than just a commodity or a product you consume.”
The Eternal Resident: Warcraft 2
If you look at the oldest file on Keene’s machine, you’ll find a Blizzard legend. “It’s Warcraft 2. That was the first game I was truly obsessed with before I even knew game development was a career path. The music, the colors—it all just came together.”
Warcraft 2: A permanent fixture on Keene’s PC.
Keene admits he will never uninstall it. “There’s a comfort in those sounds. I recently booted it up during a stressful work week. Instead of therapy, some of us just need to hear those classic Warcraft sound bites.”
The 1,000-Hour Club
Keene’s Steam stats reveal a deep-seated love for the precursor to the extraction genre: PUBG. With over 1,160 hours logged, he credits the battle royale for his creative evolution. “Our art director and I really bonded over PUBG. It directly led to our interest in the extraction genre. Those sessions of hiding in buildings and looting were foundational for what we do now.”
Keene reflecting on the thousands of hours spent in competitive survival environments.
Workflow and Productivity
Outside of hardware and gaming, Keene relies on specialized software to keep Deep Field Games running smoothly. His must-have tool? ShareX.
“I’ve used ShareX for nearly a decade. For game developers, sharing visual information quickly is vital. Whether it’s screen rectangles or quick video captures, it’s the most efficient way to communicate design ideas with the team.”
As for his desktop aesthetic, Keene keeps it functional but disciplined. “I’m a center-monitor icon user. I let things fill up on the main screen, but once it hits the halfway mark, everything gets filed away. I can’t stand random icon placement—everything has to be left-aligned and orderly.”
Stay tuned to Digital Tech Explorer for more insights into the digital lives of your favorite developers. For more from Geoff Keene, check out the latest updates for Abiotic Factor.