YouTuber Stages Epic (and Brief) Wizard Battle Royale Across Four TTRPG Systems

Ever sat down with your TTRPG group and found yourselves at a stalemate: “What system should we run for our next campaign?” It’s a classic developer’s dilemma—too many frameworks, not enough consensus. But what if you chose four systems at once? Here at Digital Tech Explorer, we usually advocate for streamlined workflows, but YouTuber Deficient Master decided to embrace the chaos in a cross-system “Wizard Royale” that is as technically fascinating as it is hilariously broken.

The objective seemed simple on paper: accumulate points before the round expires by eliminating rivals or retrieving treasure chests guarded by goblins. In a standard gaming session, this map would facilitate tactical movement and complex environmental interaction. However, when you pit 1st-level wizards from different rulesets against each other, 90% of the map becomes irrelevant. Why? Because in the world of high-fantasy coding, wizards are the ultimate “glass cannons”—high output, zero redundancy.

I Made Wizards From 4 RPG Systems Fight to the Death - YouTube
A digital showdown of 1st-level wizards from four iconic TTRPG systems.

The Architecture of a “Glass Cannon”

As TechTalesLeo, I’ve seen many digital systems fail due to poor scaling, and 1st-level wizards are the poster children for this issue. Regardless of the rulebook, these casters are notoriously fragile. The “tank” of this experiment was the PF2e (Pathfinder 2nd Edition) wizard, played by Nonat1s, boasting a whopping 14 hitpoints. In any other context, that’s a rounding error. In this royale, it was a death sentence waiting to happen.

System Comparison: The Combatants

System Player Key Advantage / Mechanic Outcome
Pathfinder 2e Nonat1s 500ft range focus spells Instant-killed by DCC’s Choking Cloud
Dungeon Crawl Classics BobWorldBuilder “Spellburn” stat sacrifice Killed by his own tactical positioning (coals)
Vagabond Indestructoboy Line-of-sight range (“Far”) Last man standing (effectively)
D&D 2024 TheADHDM Traditional Magic Missile Eliminated by Vagabond’s Disintegrate
Comparative breakdown of the wizard combatants and their respective system mechanics.

The Opening Salvo: Vagabond vs. Dungeon Crawl Classics

The match began with a flicker of tactical promise. Indestructoboy, the creator of the Vagabond system, summoned a giant leech to secure a chest. It was the last moment of “normal” gameplay. Nonat1s quickly demonstrated the power of PF2e’s math by utilizing “Hand of the Apprentice.” This focus spell allows a wizard to telepathically hurl a melee weapon with a 500-foot range. He deleted BobWorldBuilder (playing Dungeon Crawl Classics) before the latter could even check his initiative.

A wizard casting a powerful time spell.
High-level magic in low-level bodies: A recipe for digital disaster.

The “Spellburn” Glitch and the Instant Death Meta

In a twist that feels like a software exploit, BobWorldBuilder wasn’t actually finished. In Dungeon Crawl Classics (DCC), 1st-level characters have a “roll over” window. After being revived by a confused goblin, he utilized the DCC “Spellburn” mechanic—sacrificing his physical ability scores to boost his casting roll.

The result? A staggering 44 on a “Choking Cloud” cast. In the rigid mathematical structure of Pathfinder 2e, this created an impossible Difficulty Class (DC). Nonat1s’s wizard was mathematically incapable of surviving; even a natural 20 only upgrades a “critical failure” to a “failure,” both of which resulted in instant death. The irony? BobWorldBuilder immediately succumbed to the burning coals he stood in to trigger his buff. Two wizards down, ten feet of movement total.

Vagabond’s Final Patch for D&D 2024

While the PF2e and DCC wizards were engaged in their mutual destruction, the D&D 2024 ruleset (represented by TheADHDM) was still trying to boot up. After casting a single Magic Missile at a goblin, he was met with the sheer efficiency of the Vagabond system.

In Vagabond, “Far” range is defined as anything you can see. Indestructoboy simply looked across the map and cast “Disintegrate.” The D&D 2024 wizard took 14 damage—exactly his maximum health—and spent the remainder of the “royale” bleeding out in the dirt.

Final Verdict from TechTalesLeo

As a storyteller and tech enthusiast, I find this experiment a perfect example of why “compatibility” is a myth in complex systems. When rulesets with different scaling philosophies collide, the result isn’t a balanced game—it’s a spectacular crash. While we wouldn’t recommend this as a viable way to choose your next campaign system, the sheer entertainment value of “cross-map wizard tag” is undeniable.

For more deep dives into gaming hardware, software mechanics, and digital trends, stay tuned to Digital Tech Explorer. And if you’re looking for the full chaotic experience, check out the original video by Deficient Master.


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