The gaming industry’s volatile landscape has claimed another victim just weeks after a high-profile launch. Only 16 days after debuting its ambitious “PvP raid shooter” Highguard on Steam, developer Wildlight Entertainment has reportedly conducted significant layoffs, impacting a large portion of its staff. At Digital Tech Explorer, we’ve seen several studios struggle with post-launch sustainability this year, but the speed of these cuts has sent shockwaves through the development community.

The Sudden Shift: Layoffs at Wildlight Entertainment
Wildlight Entertainment, a studio founded by veterans with deep roots in the shooter genre, has reportedly let go of “most of the staff” just over two weeks after Highguard hit the digital shelves. TechTalesLeo has been following the studio’s journey, noting that the news initially broke via social media as employees began updating their professional profiles. Multiple sources within the company have confirmed their departure, painting a somber picture for the recently launched title.
The layoffs are particularly jarring given the studio’s pedigree. However, the modern market for live-service shooters is increasingly crowded, leaving little room for error during the critical launch window.
Highguard Performance Metrics: A Sharp Trajectory
At its peak, Highguard showed promise, reaching a concurrent player count of 97,249 on Steam. However, the retention struggle was immediate. Within days, those numbers settled into the low thousands for daily peaks, a trend often seen in “flavor of the week” releases that fail to capture a long-term audience.
| Metric | Data Point |
|---|---|
| Initial Peak Concurrent Players | 97,249 |
| Post-Launch Average Peaks | Low Thousands |
| Time Since Launch to Layoffs | 16 Days |
This decline stands in stark contrast to earlier statements from lead designer Mohammad Alavi. Prior to launch, Alavi suggested to PC Gamer that the studio wasn’t chasing massive concurrent numbers to find success. The goal was to build a “core group of fans” to serve as a foundation for growth. Unfortunately, it seems the financial reality didn’t align with that long-term vision.

Voices from the Studio: Employee Reactions
The human cost of these industry shifts is best heard through those on the front lines. Level designer Alex Graner was one of the first to announce the Wildlight Entertainment layoffs on LinkedIn, noting he was “laid off today, along with most of the team.” Graner highlighted his disappointment over unreleased content he had been developing for Highguard that players may now never see.
Other industry veterans were caught in the sweep as well. Principal sound designer Geoffrey Garnett, known for his work on Marathon and Overwatch, expressed that the situation was “immensely difficult to process.” Lead tech artist Josh Sobel similarly confirmed his departure, reinforcing the reports that the cuts were deep and widespread.
The Official Word from Wildlight
Following hours of speculation, Wildlight Entertainment addressed the situation via a statement on X (formerly Twitter). The studio described the move as “an incredibly difficult decision” but insisted that the game is not being abandoned. According to the statement, a “core group of developers” will remain on board to “continue innovating on and supporting the game.”
At Digital Tech Explorer, we remain committed to tracking how these changes affect the roadmap for Highguard and the broader implications for indie-to-mid-tier developers in the 2024 gaming market. For more updates on emerging tech trends and software news, stay tuned to our latest reports.
Disclaimer: All content on Digital Tech Explorer is for informational and entertainment purposes only. This report is based on current industry news and social media confirmations from affected parties.

