In a documentary series by Noclip, senior developers at MachineGames shared a surprising detail that was cut from the acclaimed first-person shooter Wolfenstein 2: The New Colossus. This intriguing insight into game development, a topic we at Digital Tech Explorer are always keen to uncover, reveals how the team once considered featuring a full-frontal depiction of Adolf Hitler during one of the game’s most pivotal scenes.
The Infamous Venus Audition Scene
One of the most memorable sequences in the game involves BJ Blazkowicz infiltrating a Nazi base on Venus. He does so by auditioning for the role of himself in a propaganda film, only to discover that the film’s executive producer is the Fuhrer himself. This sets the stage for a tense, standout scene where an addled and declining Adolf Hitler lurches around the room, muttering about conspiracies and executing actors who fail to meet his standards. During this chaotic audition, Hitler even urinates directly on the floor.
MachineGames co-founder Jens Matthies explained the scene was conceived as a creative way to move the player between key locations, such as Area 52 and Venus. Studio head Jerk Gustafsson noted that the scene exemplifies the studio’s expert use of dark humor to balance the game’s horrific themes, a testament to their captivating storytelling approach in the gaming industry.
The Decision to Censor Hitler’s Full Portrayal
It was during this urination moment that the developers considered taking things a step further. “We wanted to actually show Hitler’s penis as well, when he was peeing,” Gustafsson revealed. “But that was something that was a little bit too much, so we decided to skip that one.”
Matthies elaborated on the thinking behind the shocking idea, explaining the goal was to portray Hitler as an “extremely physical entity” who is seen eating, puking, and urinating. “So I had this idea that, well, maybe we just see it!” Matthies said. However, the idea was ultimately scrapped after a conversation with a Bethesda executive. When asked if showing Hitler’s penis would be a problem, the executive replied, “Yeah, I don’t advise doing that.” Matthies conceded it was probably the right call, acknowledging that “it’s important to find the line. We all need to be saved from ourselves sometimes.”
While the sheer audacity of the idea is notable, the scene remains incredibly tense and effective without the explicit detail. This decision highlights the fine line developers walk between shocking content and effective storytelling within the gaming world. For tech enthusiasts and developers, it offers a fascinating glimpse into the creative process and the real-world constraints faced by studios like MachineGames. It also leaves us at Digital Tech Explorer wondering how MachineGames might escalate the series’ trademark audacity in a potential third Wolfenstein installment, especially with their upcoming Indiana Jones game generating buzz.

