Void/Breaker: New Roguelike FPS Pits Players Against Evil AI with Infinite Gun Customization

And you thought GLADoS was evil? In the roguelike FPS Void/Breaker, you’ve been imprisoned by an all-seeing, malevolent AI. Your mission? Fight your way to freedom, relying not on portals, but on raw firepower.

Standing in your way? Robots. An overwhelming horde, by the looks of it. Fortunately, as tech enthusiasts here at Digital Tech Explorer appreciate, the tools of engagement in Void/Breaker are heavily moddable. Developer Stubby Games, known for 2022’s The Entropy Centre, promises “infinite weapon customization.” Beyond intricate gunplay, the game world itself is highly interactive, featuring destructible environments—a chaotic spectacle glimpsed in the Void/Breaker announcement trailer, which debuted at the Triple-I Initiative showcase.

VOID/BREAKER - Announcement Trailer | Adrenaline-Fueled Roguelite FPS - YouTube

The Void/Breaker Steam store page elaborates on this core mechanic: “Discover limitless weapon combinations using the ultimate gun-modding system. Strategically combine mods to create devastating loadouts. Unlock wild synergies that turn you into an unstoppable force.”

It further highlights the dynamic combat arenas: “Why just shoot your enemies when you can tear down the world around them? Environmental destruction isn’t just for show—it’s a core gameplay mechanic. Blast through walls, collapse structures, and stagger enemies to survive.”

As TechTalesLeo, I find the visuals certainly look slick as hell and the action promises to be relentless. The Steam page also showcases what appears to be Slay the Spire-style branching paths guiding players between intense, arena-like enemy encounters. This journey through its hostile, procedurally generated world will involve scavenging for parts and crucial power-ups, enabling the crafting of ever-more potent weaponry to combat the escalating threat of these mechanical enemies.

What’s particularly noteworthy for us at Digital Tech Explorer, and perhaps inspiring for aspiring game developers in our audience, is that this ambitious title is the work of a solo developer, Daniel Stubbington of Stubby Games. While a specific release date remains under wraps, Void/Breaker, which is being published by Playstack, is slated for release sometime in 2024. We’ll be keeping a close eye on its development here at Digital Tech Explorer and will bring you more updates as they emerge.