Unveiling The Seven Deadly Sins: Origin: An Interview with Executive Producer Koo Do Hyung

Trailers for the new open-world RPG The Seven Deadly Sins: Origin have ignited anticipation among gamers globally, featuring prominently at events like the Future Games Show, Summer Game Fest, and Gamescom’s opening night. As Digital Tech Explorer, we’re always eager to uncover in-depth tech news and product insights, and this title promises to be a standout. Its picture-perfect art immediately draws players into the globally popular anime, while sneak peeks hint at unique skills, dynamic combat, and a plethora of engaging activities across the expansive world of Britannia. With the official launch set for January 28, 2026, and a playable demo arriving at Tokyo Game Show 2025, the excitement among tech enthusiasts and fans is palpable.

Information on the grand launch of The Seven Deadly Sins Origin. Pre-registration is happening now for a grand launch on January 28th, 2026. A screenshot from The Seven Deadly Sins Origin.

As TechTalesLeo, we understand the delicate balance game developers face when approaching such a revered IP. How do you honor the source material while crafting an entirely new story? How do you fill an expansive open world without making the experience repetitive? What does it truly take to navigate this creative tightrope?

To dive deeper into these questions and explore the creative process behind this ambitious project, we spoke with Koo Do Hyung, the executive producer overseeing the development of The Seven Deadly Sins: Origin. If you’re one of the millions who have fallen in love with the anime’s narrative or simply a player ready for a AAA-quality open-world adventure, this exclusive interview offers invaluable insights into the game’s innovative design and future.

A screenshot from The Seven Deadly Sins Origin

A new generation’s starting point

The Seven Deadly Sins: Origin is a next-generation open-world action RPG from Netmarble, featuring a brand-new story and characters that bridge the original Seven Deadly Sins and its sequel, Four Knights of the Apocalypse. When we began development, our biggest goal was simple: to create a game that both longtime fans of the series and newcomers could truly enjoy,” Koo explained.

Honoring the existing series was a high priority for Koo, who came to this project as a devoted fan himself. “I constantly thought about how best to capture the vast and diverse world of The Seven Deadly Sins and its compelling characters,” he said. “Bringing an anime IP to life as an expansive open-world RPG was no easy process. We had to faithfully respect the original settings while making necessary adjustments and adding new elements to ensure the game itself would be fun. Because open-world experiences are defined by their freedom, there was always a risk of undermining the original source material, so we put great effort into creating a world that would resonate not only with our development team but also with the many gamers who are fans of the original series.”

The development team found its creative freedom by placing *The Seven Deadly Sins: Origin* in a new timeline that branches off between the conclusion of The Seven Deadly Sins anime and Four Knights of the Apocalypse. “While respecting the original storyline, we’ve added a new timeline and events unique to the game, allowing players to expand the adventure themselves,” Koo elaborated. “In doing so, our aim was to deliver a story that feels both familiar and refreshing to longtime fans, while also providing newcomers with an original narrative that’s easy to dive into.”

A screenshot from The Seven Deadly Sins Origin.

That said, devoted fans need not worry about being left behind. “We have expanded on events and backstories of characters that were only briefly mentioned in the original series, presenting them through side quests and secret dungeons,” Koo shared. “This allows fans to fill in the gaps of the lore and enjoy the thrill of new discoveries, while players unfamiliar with The Seven Deadly Sins can naturally come to understand the world as they explore.”

A project of this magnitude demands meticulous attention to authenticity. Koo notes that collaboration with Nakaba Suzuki, the author of the original manga, has been vital to the creative process. “[Suzuki] has personally contributed to the design and illustrations of the original characters, and we are receiving his guidance on key parts of the story development. Through this collaboration, we’ve been able to preserve the authenticity of the original while adding our own unique interpretation to the game. The story of The Seven Deadly Sins beautifully brought one generation’s saga to a close, and The Seven Deadly Sins: Origin serves as a vibrant new starting point for the next,” Koo concluded.

Explore Britannia

At Digital Tech Explorer, we believe a truly immersive game makes its world a character in itself. In The Seven Deadly Sins: Origin, the feedback loop of discovery promises to feel like magic around every corner. “We built a highly open system of exploration, collection, and combat so that even those who don’t know the IP can enjoy the game. Our aim has been to create a title that people can play for a long time, not just because they love the original series but because it stands on its own as a truly compelling RPG,” Koo emphasized. “We have prepared a variety of content that can be enjoyed freely, including exploration, puzzles, collection, capturing, life activities, and multi-events. Through this wide range of content, players will experience layered enjoyment that goes far beyond combat alone.”

One of the great joys of open-world games is the ability to get lost in exploration. You spot a distant landmark and head towards it, eager to uncover what it might reveal. On a map as vast as this one (approximately 30 km2 in size at launch, according to Koo), we were curious about some of those unique places players might stumble upon.

“We’ve brought to life not only regions that were briefly mentioned or shown in the background of the original series but also locations that existed only in the lore without ever appearing directly, as well as brand-new areas we created exclusively for the game. These places aren’t just backdrops to pass through; they are designed to spark surprise and wonder when players discover them,” Koo shared, detailing the team’s approach to world-building.

A screenshot from The Seven Deadly Sins Origin.

He also gave us a peek behind some of the environmental interactions players can look forward to. “To give you a little spoiler, there are special pets hidden across the map that only appear under certain weather conditions or at specific times of day. If you carefully explore the islands, you will find yourself unexpectedly encountering and collecting these unique creatures, adding yet another intriguing layer of discovery to the adventure,” Koo said. The prospect of collecting unique digital pets certainly adds a captivating dimension to the exploration.

As with any game of this scale, the development team has been crafting this title for years. We asked Koo what it’s like to helm such an ambitious project. “Serving as the executive producer on this project came with an immense sense of responsibility and pressure,” he admitted. “Even a small decision could significantly influence the overall direction of the game, so I always approached choices with great care and engaged in extensive discussions with the team. At the same time, having the freedom to fully exercise creative ideas was deeply rewarding. Building a new story atop the solid foundation of the original universe was both a burden and a challenge, but working with the team to refine ideas and directly shape the direction gave me a strong sense of accomplishment. In the end, pressure and freedom seem to coexist. Yet within that tension, we continue development with the hope that all of it will lead to a great result, one that players will truly enjoy when they finally get to experience the game.”

For those eager to dive into this expansive world, pre-registration is open across multiple platforms ahead of the closed beta testing scheduled for the end of October. It will be available on Google Play and in the Apple App Store for the mobile launch. Fans can also pre-register with their emails on the official website or add the game to their wishlist on PS5, and on Steam. This widespread availability ensures tech and gaming enthusiasts can soon explore Britannia in all its anime-inspired glory.

Koo made one thing clear at the end of our insightful interview: this is only the beginning. “Even after launch, I will continue to stay in close communication with players and do my utmost to grow The Seven Deadly Sins: Origin together with all of you.” This commitment to community engagement and ongoing development is a promising sign for the game’s future and for the tech enthusiasts who will call Britannia home.