Exploring the Impact of AI on Indie Game Creation and the Future of the Industry
The Advent of AI in Game Development The integration of generative AI into game development has been a topic of much discussion, with a recent surge in interest as AI tools begin to take on more significant roles. The creation of a game entirely through AI prompts marks a pivotal moment, showcasing the capabilities of […]
End of an Era: Samurai Punk Closes Its Doors After a Decade
Samurai Punk Closes Its Doors After nearly a decade of innovative game development, the Melbourne-based studio Samurai Punk has announced its closure. Studio directors Winston Tang and Nicholas McDonnell have not cited a specific reason for the shutdown, marking the end of an era for the indie game developer. (Image credit: Samurai Punk) Samurai Punk’s […]
Unity Foresees Further Layoffs Despite Revenue Growth
Despite a significant revenue increase in its most recent quarter, Unity Technologies, the renowned game engine maker, is preparing for more layoffs. This news comes just six months after the company reduced its workforce and announced a plan to close half of its offices globally. The new CEO has indicated that the company needs to […]
World of Warcraft Embraces Change: A New Direction Post-Shadowlands
World of Warcraft Embraces Change World of Warcraft is charting a new course following the less-than-favorable reception of the Shadowlands expansion. The game is shedding its previous rigidity, opting for innovation and a fresh approach to its design philosophy. This pivot is a response to the community’s feedback and the lessons learned from the game’s […]
The Shareware Revolution: How Free Trials Paved the Way for Modern PC Gaming
The Origins of Shareware in PC Gaming The concept of shareware has its roots in the early 1980s, with a pivotal figure named Andrew Fluegelman who pioneered a novel distribution model for his communications program, PC-Talk. Fluegelman’s approach was simple yet revolutionary: he would send a copy of PC-Talk on a formatted floppy disk to […]
Gabe Newell on why game delays are OK: ‘Late is just for a little while. Suck is forever.’
In the ever-evolving landscape of video game development, the pressure to meet release dates often clashes with the pursuit of quality. Gabe Newell, the co-founder of Valve Corporation, has a clear stance on the matter, famously stating, “Late is just for a little while. Suck is forever.” This perspective underscores the importance of taking the […]
NieR producer promises the series will continue as long as creator Yoko Taro is alive to work on it
The enduring legacy of the NieR series seems assured with the recent proclamation from its producer. In a statement that will surely delight fans, it has been declared that the beloved franchise will persist as long as its visionary creator, Yoko Taro, remains at the helm. This commitment to the series’ continuity was shared during […]