Exciting news for fans eagerly awaiting the next chapter in the Hollow Knight saga! Silksong has just rolled out a new patch, primarily addressing a range of bug fixes and critical improvements. Among the notable corrections, players will be relieved to hear about fixes like the “Savage Beastfly in Far Fields sometimes remaining below the lava” and the resolution of a softlock caused by “Shaman Binding into a bottom transition.”
Delving deeper into the gameplay adjustments, one noteworthy change subtly nerfs Cogflies. Team Cherry has addressed an issue where “Cogflies incorrectly resetting their HP to full on scene change.” While this modification makes them less formidable during general exploration, seasoned players on Digital Tech Explorer know they can still be a strategic asset, particularly when integrated into a tools-only setup.
Beyond the immediate gameplay tweaks, the headline news from this update revolves around Team Cherry’s commitment to resolving the game’s widely reported problematic Simplified Chinese translation. This issue, which notably impacted player reception and led to negative Steam reviews from the Chinese gaming community, is now being actively addressed. The developers at Team Cherry have confirmed that a new script from a highly regarded localization team is already underway. Players can anticipate this improved translation to be delivered within three to four weeks, with immediate implementation into the game following its completion.
As a testament to the dedicated gaming community, Team Cherry has also commendably acknowledged a fan-made solution. They stated: “for Simplified Chinese players, we’ve recently been informed that a talented group of Hollow Knight fans has already produced their own full-translation mod for Silksong! We’ve heard good things about the mod, and players may want to consider shifting over to it.” This public recognition of community effort is a welcome move, offering an immediate solution while waiting for the official update. This announcement also provides a much clearer release window, building on a previous statement on X by Matthew Griffin that promised a fix “over the coming weeks.”
Silksong Patch 2 Full Notes
- Added Dithering effect option in Advanced video settings (PC only). Reduces colour banding but can slightly soften the appearance of foreground assets. Defaults to ‘Off’.
- Updated Herald’s Wish achievement description to clarify that players must both complete the wish and finish the game.
- Fixed Savage Beastfly in Far Fields sometimes remaining below the lava.
- Fixed rare cases of Shrine Guardian Seth getting out of bounds during battle.
- Fixed rare case of Second Sentinel knocking the player out of bounds during battle.
- Added catch to prevent Lugoli sometimes flying off screen and not returning during battle.
- Further reduced chance of Silk Snippers getting stuck out of bounds in Chapel of the Reaper battle.
- Fixed various instances of dying to bosses while killing them causing death sequences to play messily or out of sync.
- Fixed Shaman Binding into a bottom transition causing a softlock.
- Cocoon positions in some locations updated to prevent it spawning in inaccessible areas.
- Fixed Liquid Lacquer courier delivery not being accessible in Steel Soul mode.
- Fixed some NPCs not correctly playing cursed hint dialogues in certain instances.
- Fixed Pondcatcher Reed not being able to fly away after singing.
- Fixed Verdania memory orbs sometimes replaying layered screen-edge burst effects.
- Fixed the break counter not working for certain multihitter tools eg Conchcutter.
- Fixed Volt Filament damage multiplier not applying for certain Silk Skills.
- Fixed Cogflies and Wisps inappropriately targeting Skullwings.
- Fixed Cogflies incorrectly resetting their HP to full on scene change.
- Fixed Curveclaw always breaking on the first hit after being deflected.
- Fixed Plasmium Phial and Flea Brew sometimes not restoring as intended at benches.
- Various other smaller tweaks and fixes.
As TechTalesLeo wants to emphasize, all these crucial fixes will apply retroactively, meaning players who may have encountered significant, progress-halting bugs should now find their path forward unblocked and smoother.
Looking ahead, Digital Tech Explorer will continue to monitor updates for Silksong. Team Cherry is already developing a third patch, which will specifically focus on enhancing controller support across PC platforms. While this update may take a bit longer as the developers strive to address a comprehensive list of remaining issues, they are committed to thoroughness. Consistent with their transparent approach, interim versions of this upcoming patch will also be made available for players on Steam and GOG to trial via public-beta branches, ensuring community feedback is integrated.

