Welcome to Digital Tech Explorer, where we dive deep into the latest tech and gaming innovations! As TechTalesLeo, I’m here to bring you an insightful look at the ever-evolving world of gaming. Another Call of Duty title means another opportunity for Activision to refine its vision for perks. The Black Ops 7 perks system functions much like it did in last year’s Black Ops 6: you choose three bonuses from a large pool. You can either ignore or aim for a “combat specialty” bonus by using perks of the same type.
The major change this year is the introduction of hybrid specialities, which are alternative bonuses to the three main combat specialities, allowing for more flexible perk combinations. There are also more perks available at launch this year (27 compared to last year’s 21), and some existing perks have been moved to different tiers. If you were comfortable with perk loadouts in Black Ops 6, many of them will function similarly in Black Ops 7.
There are three distinct perk types: Offense (red), Stealth (Blue), and Support (Green). In Black Ops 6, these categories were known as Enforcer, Recon, and Strategist, corresponding to their combat specialties. With the addition of hybrid specialities, they have been given more generic names. Below is the complete list of perks available in the Black Ops 7 open beta. Note that Treyarch will be using feedback from the beta to make adjustments for the final game in November, so perk effects could change before launch.
Detailed List of Black Ops 7 Perks
Tier 1 Perks
- Scavenger (Offense): Resupply ammo and equipment from killed enemies.
- Lightweight (Offense): Increased movement speed. Jump, slide, and dive further. Faster recovery from sliding and diving.
- Gung Ho (Offense): Fire while sprinting. Improved movement speed while reloading or using equipment.
- Cold-Blooded (Stealth): Undetectable by AI targeting and thermal optics. Player-controlled scorestreaks don’t highlight you.
- Ghost (Stealth): Undetectable by enemy Scout Pulse and UAV when moving, planting, defusing, or controlling scorestreaks. Undetectable by Prox Alarm.
- Ninja (Stealth): Move more quietly.
- Tech Mask (Support): Resistance to enemy flash, concussion, and gas. You cannot be EMP’ed or hacked.
- Flak Jacket (Support): Reduces incoming explosive and fire damage.
- Shadow (Support): Undetectable to enemy traps and mines.
Tier 2 Perks
- Assassin (Offense): Enemies on a kill streak get a unique minimap marker and drop Bounty Packs when killed. Pick up packs for more score.
- Close Shave (Offense): Automatically use your dedicated melee attack when you perform a melee butt attack.
- Hunter’s Instinct (Offense): Killing an enemy marks the direction of the next closest enemy on your minimap.
- Looper (Offense): Gain the ability to re-earn scorestreaks in the same life.
- Vigilance (Stealth): Display a HUD icon whenever you appear on hostile minimaps. Immune to CUAV, Scrambler, and Vendetta.
- Blast Link (Stealth): Your explosive damage marks enemies on your minimap. Grant this benefit to all allies. Earn score when they deal explosive damage.
- Engineer (Stealth): See enemy equipment and scorestreaks through walls and scorestreaks on the minimap. Aim at them to see target information.
- Fast Hands (Support): Reload and swap weapons faster. Extend fuses when throwing back grenades.
- Gearhead (Support): Two Field Upgrade charges. Booby trap Care Packages.
Tier 3 Perks
- Dexterity (Offense): Reduced weapon motion and full ADS on slides, dives, and wall jumps. Take less fall damage.
- Tac Sprinter (Offense): Enables tactical sprint, but reduces your normal sprint speed.
- Bankroll (Offense): Start each life with +150 score toward scorestreaks.
- Bruiser (Offense): Melee kills and finishing moves replenish health and earn extra score.
- Tracker (Stealth): See rough locations of nearby enemies on your minimap, and see their footsteps in the world. ADSing auto-pings enemies.
- Vendetta (Stealth): On respawn, mark your killer’s last known position for a short duration. Get bonus score for killing that enemy.
- Quartermaster (Support): Recharge equipment uses over time.
- Charge Link (Support): Faster field upgrade charge rate. Grant this benefit to all allies. Earn score when nearby allies use their field upgrades.
- Guardian (Support): Faster healing while capturing and holding objectives. Revive downed teammates faster.
Black Ops 7 Combat & Hybrid Specialties
Three core combat specialties make their return from Black Ops 6 with minimal changes. These are bonus perks that are automatically granted to a class when it has three perks of the same type equipped, providing a significant synergy bonus for dedicated playstyles.
Enforcer: Equip three Offense (red) perks
After each kill, you gain a temporary buff to your movement speed and health regeneration speed.
Recon: Equip three Stealth (blue) perks
When you respawn, the direction of the closest enemy is shown on your minimap. The edge of your HUD pulses when enemies are outside your field of view. You leave no death skulls.
Strategist: Equip three Support (green) perks
This specialty increases your score for objectives and sabotage actions. You can deploy equipment faster and see enemy content through walls at a short distance.
Hybrid Combat Specialties
Hybrid specialties are a new and exciting feature in Call of Duty Black Ops 7. These are also bonus perks, designed to offer synergy, though not as powerful as the main specialties. The advantage is that you can unlock them by mixing two perk types (for example, one red and two green), which allows for more versatile classes to still gain a synergy bonus. With the addition of hybrid specialities, the only way to avoid having a bonus perk is to equip one of each perk type.
Tactician: Equip Support (green) and Offense (red) perks
When you earn assists, you receive bonus score from bullet kills for 10 seconds.
Scout: Equip Offense (red) and Stealth (blue) perks
When you get a bullet kill, you become completely hidden from enemy minimaps for five seconds. Additional kills during this time will reset the timer.
Operative: Equip Stealth (blue) and Support (green) perks
You earn Field Upgrade charge from stealthy kills. Kills with suppressed weapons, melee kills, and kills where you are out of the enemy’s line of sight all count as stealth kills.

