My Hero Academia: All’s Justice Takes a Step Forward, But the Ideal RPG Adaptation Remains Elusive

My Hero Academia, a juggernaut in manga and anime, has seen its share of video game adaptations. Previous entries, such as One Justice and One Justice 2, largely adhered to the familiar anime tie-in formula: straightforward arena fighters. These 3D beat-em-ups, akin to titles like Jump Force, offered accessible fun by allowing players to embody their favorite characters, often at the expense of deep, technical combat mechanics.

However, the thirst for a more expansive experience from fans did not go unnoticed. Bandai Namco is stepping up to the challenge with My Hero Academia: All’s Justice. Set to launch next February, this anticipated title aims to evolve the franchise’s gaming formula, promising new avenues for players to engage with its beloved universe. For tech enthusiasts and developers tracking the evolution of licensed games, this represents a notable stride in digital innovation.

My Hero Academia: All's Justice MY HERO ACADEMIA: All’s Justice | Release Date Announcement Trailer - YouTube

Exploring the New Team-up Mission Mode

Responding directly to player desires, the developers have unveiled the **Team-up Mission** mode. Producer Aoba Miyazaki noted, “We’ve received a lot of positive feedback throughout the past games, but the comment we were hearing most frequently is that players wanted to move freely and experience the world of My Hero more extensively.” This innovative mode functions as the game’s primary campaign, inviting players to navigate and explore sprawling 3D environments with a diverse roster of characters.

Players can embody fan favorites like Deku, utilizing his Blackwhip “quirk” to swing dynamically between structures, reminiscent of a certain web-slinging hero. Each character boasts distinct traversal abilities, from Uraraka’s gravity-defying floats to Todoroki’s ice slides and Ida’s electrifying speed. The narrative unfolds within a “virtual training ground,” offering an original storyline rather than a mere recap of the anime. While its overall production scale may align more with campaigns like Street Fighter 6 than a full-blown AAA open-world epic, it undeniably marks a substantial advancement for the series. Completion of the campaign also unlocks “Archive Battle” mode, allowing players to relive the series’ most memorable clashes.

Combat System and Strategic Gameplay

The combat in All’s Justice delivers on the series’ signature visual spectacle, promising incredibly flashy and dynamic encounters. Accessibility is maintained through intuitive autocombos, allowing players to unleash impressive sequences of hits with minimal button input. The action escalates further with bombastic team-up attacks, triggered when characters enter the powered-up “Rising” state. A pivotal evolution from prior iterations is the introduction of a genuine 3v3 fighter system, allowing players to seamlessly swap between three active characters during a match—a stark departure from the restrictive assist-only mechanics of the One Justice titles.

This strategic depth extends significantly to team composition and in-match decisions. A core mechanic, “Ultimate Rising,” automatically empowers the last standing character, transforming them into a formidable force. Producer Miyazaki highlighted its tactical importance: “So you need to be strategic about which character you’d like to use Ultimate Rising with.” This layer of strategy is further complicated by the intriguing addition of hero Monoma, who possesses the unique ability to force an opponent’s character switch, injecting an unpredictable tactical wrinkle into every confrontation.

My Hero Academia: All’s Justice indisputably represents a significant evolution for the franchise’s video game adaptations, charting a bold new course beyond its arena fighter predecessors. While this title introduces exciting new gameplay dimensions, it also highlights the substantial, yet still untapped, potential for an even more ambitious game. Imagine an experience that delves into the nuanced daily lives and strategic decisions of heroes, perhaps akin to the narrative depth of the Persona series or the tactical RPG elements of Midnight Suns.

Considering Bandai Namco’s proven track record, demonstrated by their expansive RPG adventure like One Piece Odyssey, and the immense global popularity of the My Hero Academia manga—boasting over 100 million copies sold—the demand for a truly immersive and expansive experience is clearly present. As tech enthusiasts and developers on Digital Tech Explorer, we eagerly anticipate how future iterations might further bridge the gap between compelling storytelling and sophisticated gameplay mechanics, pushing the boundaries of what licensed anime games can achieve.