Felicia Day Reflects on Her Iconic Fallout: New Vegas Role and Absence from the TV Series

The highly anticipated second season of Amazon’s *Fallout* TV show is generating immense excitement among fans and tech enthusiasts, particularly with strong speculation that elements from the critically acclaimed Fallout: New Vegas will be incorporated as the series ventures into the Mojave. Among the game’s cherished characters is Veronica Santangelo, the quick-witted Brotherhood of Steel scribe and recruitable companion. However, a recent update from Felicia Day, the iconic voice actress behind Veronica in the Fallout: New Vegas video game, confirms she will “sadly not be in this season.” Day’s revelation, shared in a recent YouTube video, comes despite her being chronologically suitable for Veronica’s character in the show’s 2296 timeline, a mere 15 years after the events of *New Vegas*. This news offers an intriguing look into the evolving adaptation of such beloved gaming lore, keeping Digital Tech Explorer’s audience informed on the latest in tech entertainment. Playing Veronica in FALLOUT NEW VEGAS | Experience Voice Acting in Video Games - YouTube ## Felicia Day’s Insightful Experience Voicing Veronica Santangelo Delving into her experience, Felicia Day recounted her casting as Veronica, which followed the success of her popular web series, *The Guild*. Admitting she “had never really done voiceover before,” Day found the extensive, “inch-thick” script initially daunting. This substantial script, however, speaks to the remarkable depth given to Veronica, a trait shared by many companions in Fallout: New Vegas (a game revered by many in the tech and gaming community for its narrative richness), particularly when contrasted with companions in Fallout 3. Veronica’s compelling narrative, including a relationship frowned upon by the Brotherhood of Steel due to their world-repopulation ethos, truly brought her to life. Day humorously reflected on this intricate detail, quipping, “And that’s why I chose to destroy the Brotherhood. Sorry, Veronica,” underscoring the character’s profound impact on players and voice actors alike. This article contains affiliate links. Digital Tech Explorer may earn a commission if you click through and make a purchase at no additional cost to you. Our recommendations are based on thorough research and personal experience. ## Veronica’s Lasting Impact and Felicia Day’s Favorite Games Fallout 4 cheatsNew Vegas console commandsOblivion console commandsSkyrim console commandsSkyrim Anniversary Edition For Felicia Day, Fallout: New Vegas isn’t just another credit; it stands proudly among her top five favorite games, a list that also features acclaimed titles like Skyrim, World of Warcraft, Stardew Valley, and humorously, Tetris. Her deep appreciation for *New Vegas* is mirrored in her affection for Veronica, whom she considers one of her finest roles. Day passionately explained, “Veronica is one of the best roles I’ve ever got to play, not only because of the depth and the volume of stuff I got to do, but I feel like I was integral to the story in a game that truly is one of my favorites.” This sentiment underscores the profound connection voice actors can form with their characters, a bond so strong that Day amusingly admitted she invariably plays with Veronica as her companion, quipping, “I always go back to myself. That’s really self-centred!” Beyond her unforgettable portrayal in *New Vegas*, Day’s versatile voice and talent have graced numerous other titles. Her impressive portfolio spans games like Guild Wars 2, Stray Gods, and Date Everything. Notably, she lent her voice to the elven assassin Tallis in Dragon Age 2 and its *Mark of the Assassin* expansion, further extending her creative reach by writing the accompanying web series, *Dragon Age: Redemption*. This extensive body of work exemplifies her significant contributions to the gaming world and highlights the diverse talents behind some of our most beloved digital characters, a testament to her impactful career in digital innovation and tech storytelling.