Welcome to the Latest Enshrouded Patch Update
Welcome to our comprehensive guide on the latest Enshrouded patch update. This significant update brings a host of improvements and fixes to enhance your gaming experience. Read on to discover the changes and how they might affect your gameplay strategy.
The co-op survival RPG Enshrouded has rolled out its first significant patch since launching into early access. This update focuses on enhancing the game’s stability and performance, refining the crafting system, and adjusting skills. Additionally, the developers have addressed and removed a number of exploits that players had been using to navigate the game’s expansive open world with ease.
Patch Fixes and Gameplay Exploits
The latest patch for Enshrouded has taken a firm stance against a series of exploits that players have been enjoying. Notably, the ability to perform stamina-free bunny hops has been removed, ensuring that players can no longer traverse the map without the intended stamina cost. The whimsical exploit of using a bed to fly across the game world has also been addressed, with the developers humorously noting that “Dreams should not be this powerful.”
Moreover, the patch has significantly altered the water aura skill, which previously allowed players to regenerate health at a rate that made them nearly invincible, especially when coupled with high intelligence stats. This skill has been rebalanced to maintain its usefulness without providing an overwhelming healing advantage.
- Bunny hopping stamina drain fixed
- Bed flying exploit removed
- Water aura skill nerfed
Crafting Adjustments and Quality of Life Improvements
The Enshrouded patch has brought with it a series of crafting system enhancements that are sure to please the community. A significant change is the reduction in the cost of creating tin bars, making the process of forging these essential items more efficient and rewarding. The previously missing rake recipe has now been fixed, ensuring that players can access all the tools they need for their adventures.
Additionally, magical storage containers, which are crucial for crafting without having to carry all the materials personally, are now available earlier in the game. This change will allow players to manage their inventories more effectively and focus on the gameplay.
Old Cost | New Cost |
---|---|
20 tin ore for 1 tin bar | 15 tin ore for 3 tin bars |
While the recent patch for Enshrouded has made numerous improvements and fixes, the community’s request for player-based quest progression remains unaddressed. This feature would allow quest progression to be tied to individual players rather than the server they are on, providing a more personalized experience. However, the developers have indicated that such a change is complex and requires careful consideration and implementation to ensure a balanced and enjoyable game for all players.
Comprehensive Patch Notes
- Stability and Performance
- Fixed several rare crashes.
- Fixed a crash that could appear on AMD GPUs while compiling shaders.
- Improved performance in various systems of the game.
- Added more messages in the log file to improve stability monitoring.
- Error messages can now be correctly dismissed with mouse clicks.
- Multiplayer and Servers
- Fixed an issue that sometimes prevented successfully logging into a dedicated server.
- Improved error message handling when trying to join a host with a mismatching version.
- The Steam community content preferences are now supported for the server list in the Join menu.
- Rendering
- Improved instances where a too low resolution of texture was used on objects in the world.
- Game World
- The timer of the reset of content in the game world has been lowered to 30 minutes.
- An issue that sometimes led to a blocked door at the entrance of the “Cinder Vault” starting location has been fixed.
- Added a few more terrain material deposits in key locations.
- Improved the visibility of amber nodes and added a few locations in the game world where amber can be found.
- Improved scattering of tumbleweeds in the Nomad Heights.
- Several points of interest have been polished concerning visuals, chest locations, and gameplay.
- Fixed several areas in the world where the path was blocked by dirt.
- Improved visuals for the ground fog and added more ground fog to the Revelwoods.
- Gameplay
- The recipe for the rake is now correctly unlocked.
- The first magical storage chest is now available earlier in the crafting progression.
- The crafting quest from the Blacksmith now includes armor pieces in its completion requirement.
- The second-tier glider “Advanced Glider” can now be crafted earlier in the crafting progression.
- Fixed an issue with a quest about upgrading equipment that allowed completion without having all the required runes.
- When upgrading equipment, the necessary runes are now also taken from magical storage chests.
- Lowered the cost for Tin Bars to align them better with similar recipes.
- Fixed a few incorrect ingredients in tier 4 recipes.
- Fixed a bug where stamina for jumping wasn’t deducted correctly with certain items selected in the action bar.
- Fixed a bug where players could seamlessly chain long sprint jumps and therefore traverse the map faster than intended.
- Fixed a bug where players could interact with hook anchors behind the player camera.
- Fixed a bug where using a glider could allow the player to use hook anchors from a longer distance than intended.
- Fixed a bug where interacting with a bed could lead to the player character floating upwards continuously.
- Fixed the warrior skill “Absorb”.
- Nerfed the skill “Water Aura”. It was just too good.
- Buffed the tier 3 ice bolt spell by adding area damage.
- Fixed several incorrect item levels for weapons.
- Reduced the damage from some poison attacks, especially from the Scavenger Matron.
- Fixed collision issues with the Fell spitting plant.
- Bats should now spawn more reliably.
- Fixed several instances of enemy sounds that were played too loudly in multiplayer.
- Several skill VFX have been fixed or improved.
- Fixed two incorrect weapon models.
- Fixed a few visual issues with armors.
- Building and Terraforming
- Fixed a bug where single terrain voxel placement with the build hammer could add a larger terrain volume than intended.
- Removed the “undo” button hint when the building menu is closed and the undo function is no longer available.
- Improved the detection of ambient sounds in player bases during terraforming.
- The ambiance in player base cellars sounds less like natural caves now.
- Fixed visual detail glitches on roofs.
- Increased durability of several dungeon materials against Powder Bombs.
- Fixed a way to bypass the maximum of bases that the current flame level would normally support.
- Fixed a bug where the actionbar couldn’t be cycled with the mouse wheel while the [CTRL] key was pressed.
- UI
- Fixed several areas with overflowing text in various languages.
- Improved several smaller layout issues.
- Fixed several text issues for weapon and armor stats.
- Added fixes to Japanese, Simplified- and Traditional Chinese localization.
- Fixed several smaller text issues.
Have you experienced the latest Enshrouded patch update? Share your thoughts and join the discussion in the comments below!