Where’s the beef? A Deeper Look at Ethical Consumption
“The Ethics of Eating Flesh” takes place in the Endless Realms, a land whose inhabitants were transformed into zombies by a freaky deity in the distant past. These beings are immortal, yet they still decay and are plagued by a maddening hunger for human flesh. This hunger once fueled bloody “Cadaver Crusades” until one of their wizards, Penitent Thaw, invented the flesh farm: unthinking, vat-grown human meat. These tubs of skin, teeth, and eyes resemble enormous teratomas, serving as a gruesome, yet supposedly ethical, Impossible Burger alternative for the Endless.
There’s one flesh farm you can visit in Dread Delusion, with others rumored to be hidden underground. You can speak to its inventor, Penitent Thaw, but initially, there’s nothing to overtly indicate a critical quest. The only immediate hook is the sheer curiosity of observing the product up close. “You are like me,” a telepathic voice announces once you’re near enough. “A living thing. Unlike the dried up husks who cannot hear me no matter how bitterly I scream. I am The Way of All Flesh. I have a simple question for you. What is the meaning of life?” This biomass, having achieved self-awareness 100 years prior, harbors understandable desires, primarily “stop eating me.” Yet, it can only communicate with living beings, not the Endless, making you the first “breather” to pay a visit.
This encounter immediately presents a profound dilemma. Thaw wishes for you to destroy the farm, eliminating evidence and preserving the status quo. The Way of All Flesh, however, desperately pleads, “Please, I did not choose to be a thinking being. It was not a choice I made. It is just what I am.” Sparing it means that once the story of its sentience spreads, the Endless will be deprived of their supposedly ethical food source. This outcome risks empowering a conservative faction that seeks to reignite the brutal Cadaver Crusades.
Ethics Class: A Genuine RPG Choice
The unexpected discovery of this quest, and the fact that it can be easily missed, truly captivates me. One of my favorite elements in RPGs is the unforeseen rabbit hole – a seemingly minor interaction that blossoms into a major, disguised quest. But “The Ethics of Eating Flesh” lingers precisely because it presents a genuinely vexing choice, a narrative depth that RPGs often promise but rarely deliver with such impactful nuance, a quality Dread Delusion offers in spades. Eliminating The Way of All Flesh is politically expedient, potentially preserving living human life from the predations of the Endless, and sparing the zombies themselves from an inevitable reprisal. Yet, what right do we possess to snuff out a unique lifeform that has known nothing but pain and isolation? Furthermore, Thaw can offer no assurance that such an event won’t recur—or indeed, isn’t already happening at other unseen flesh farms. Your choice regarding The Way of All Flesh is not even the final word; the fate of the Endless, as revealed in the *Fallout*-style ending slides, will also be contingent on decisions made elsewhere in the kingdom, as well as throughout the main quest. This quest also serves as an excellent example of sci-fi exploring a real social issue through a deferred, immersive lens. While not overtly polemical, its fully contained narrative within its unique fictional world resonates deeply. Replaying it for **Digital Tech Explorer**, I couldn’t help but draw parallels to **factory farming** and the real-world ethics of consuming flesh. The Endless’ justification for consumption, born from their inability to hear the farm’s telepathic cries, doesn’t negate the suffering of a thinking, feeling entity. It prompts us to consider: what similar nuances of thought or emotion are we, as a society, currently incapable of recognizing in farmed animals? This isn’t to say the quest definitively made me a vegetarian, but it certainly deepened my perspective on ethical consumption, a testament to *Dread Delusion*’s profound and engaging impact.
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