Ananta Preview: The Wild ‘Anime GTA’ That Combines Everything From Batman Combat to Rainbow-Puking Vampires

Few games manage to blend the outlandish with the familiar quite like Ananta. From a bunny girl navigating odd delivery jobs in a Japanese kei truck to a sick vampire spewing streams of rainbows, its re-reveal has solidified its reputation as the “anime GTA” – a moniker that hints at both its influences and its audacious originality. While Ananta confidently borrows from established game design tropes, it also dares to inject a maximalist approach with wildly imaginative concepts. This blending of the conventional with the bizarre creates an intriguing dynamic, even as it sometimes treads familiar gameplay ground, reminiscent of experiences we’ve encountered many times before:

Ananta | Gameplay Video - YouTube
  • Punching foes with timing-based combos and counters reminiscent of the Batman Arkham games or Sleeping Dogs.
  • Scripted quick-time events that feel right out of an Uncharted or other 2010s action game.
  • On-rails car chases that give you unlimited ammo to shoot out the tires of your pursuers.
  • Web-swinging around a giant city as the anime version of that guy from Prototype.

Diverse Character Mechanics and Open-World Elements

Beyond these familiar mechanics, Ananta truly shines with its inventive character diversity. Players can seamlessly transition into the role of Lykaia, a purple-haired getaway driver who doubles as a cop, offering a stark contrast to the intro protagonist’s stretchy-armed, web-swinging abilities. The game’s free-roam mode facilitates this with a sophisticated phone interface, allowing for instant character swaps – a feature strikingly similar to Grand Theft Auto V‘s dynamic transitions. As a police officer, Lykaia’s unique toolkit allows for scanning NPCs against a database, frisking for contraband, issuing citations, and even handcuffing suspects, unveiling layers of dialogue and reactions previously unseen. This reviewer ponders the depth of these systems: will they foster genuinely engaging systemic interactions, or merely serve as intriguing but ultimately superficial layers? The sheer ambition invested suggests a hope for the former.

The Absurdity of Taffy’s Delivery Mission

During my immersive experience, the character Taffy, a bunny girl driven by an eagerness for income, exemplifies Ananta’s blend of charm and chaos. Her journey begins with a dubious text leading her to a sketchy warehouse, only to be confronted by a gang wielding baseball bats. Fortunately, Taffy is equipped with powerful telekinetic powers, allowing for dynamic combat. I found myself neutralizing adversaries, even discovering the satisfaction of psychically disarming an enemy and repurposing their weapon. The scene escalates with a delivery driver crashing in, tasking Taffy with an urgent cross-town cargo run. With characteristic Gen Z enthusiasm, Taffy cheerily declares, “Gotta get that bag,” embracing the challenge.

Moments into the drive, the realization struck: the cargo was a coffin. In a nod to narrative principles, a coffin introduced must surely contain something significant, and Ananta delivers with a violently ill vampire, dramatically leaning from the truck bed to emit streams of vibrant, rainbow-colored puke into the night. Taffy’s calm acceptance of this spectacle underscores a prevailing tone in Ananta: its characters are largely unfazed, embodying various forms of jovial, resilient archetypes. The mission concludes with the vampire’s delivery to a cult, who, with comedic flair, present him as a fearsome warrior before he resumes his colorful expulsions into a rusty barrel.

This baffling yet brilliant sidequest offers a glimpse into Ananta’s unfathomable scope and its commitment to imaginative narratives. While the core mechanics—driving, combat, and traversal—may not revolutionize their respective genres, they perform acceptably well, proving a solid foundation for the game’s ambitious vision. What truly sets Ananta apart is its ability to blend humor, absurdity, and a refreshing lack of cynicism in its design. It feels less like a calculated emulation of industry giants and more like a passionate outpouring of every wild idea, where even vampires spewing ROYGBIV rainbows is not just accepted, but celebrated. Ananta, with its diverse mechanics and engaging storytelling, positions itself as a noteworthy title for tech enthusiasts and gamers on Digital Tech Explorer seeking an experience that challenges expectations and entertains thoroughly.