25 Years On: The Enduring Magic of Baldur’s Gate 2’s Unforgettable Companions

I loved the idea of Dungeons and Dragons when I was young, but I never really got to play it. Circumstances meant that while I spent hours poring over rulebooks and sourcebooks, I had very little actual playtime. A deep D&D adventure as I imagined it was always out of reach. The first Baldur’s Gate changed all that, offering great dungeons, an epic quest, and most importantly, a deep cast of characters with their own thoughts, beliefs, and personalities. Just like in the real world, they would sometimes gel or clash with their fellows in unexpected ways. Some became fast friends, others would try to murder each other, and a handful would just leave in disgust at my incompetence.

Warriors and wizards battle a D&D Beholder. Baldur's Gate Character Portraits

Baldur’s Gate 2 raised the stakes with a more focused cast, wider interpersonal possibilities, and an unpleasant kickoff that reminded me how much these characters meant. Discovering that two beloved party members from the first game had been killed—irretrievably and irreversibly—was a genuine gut-shot. We were supposed to be the heroes, and now a third of our group was just gone. It took a while to get my head around that, but I was fortunate enough to find a new companion while making my way out of that first dungeon: Yoshimo, an immediately likeable bounty hunter who proved his worth time and again. And then, after weeks of camaraderie, he betrayed me.

Yoshimo character portrait in Baldur's Gate 2, a grinning man with long hair, piercings, and two swords on his back.

Even though I knew the twist was coming, I was still heartbroken in the moment. Yoshimo was such a good guy, a solid all-arounder, and I’d grown genuinely attached to him. The betrayal wasn’t entirely his fault—a magical Geas was involved—but the pain was real. It wasn’t the act of betrayal that hurt, but knowing that, like Khalid and Dynaheir before him, he was gone forever.

Party Down: The Unforgettable Companions of Baldur’s Gate 2

This profound emotional resonance is truly at the heart of what makes Baldur’s Gate 2 an enduring classic. No game before or since has so perfectly captured the sense of a gang of pals roaming a massive fantasy world. And what a gang it was: the bloodthirsty berserker Korgan, occasionally setting aside his evil ways to flirt with Mazzy Fentan, the halfling fighter desperate to be a paladin; sad Aerie and her broken wings; Valygar and his family problems; the insecure Anomen; and of course, old friends Imoen, Minsc, and Jaheira. Then there was Viconia, the original BioWare bad girl with a deeply-buried heart of gold.

Dark Elf Viconia in dark environment in Baldur's Gate 3

Videogame romances can feel formulaic these days, but 25 years ago, pursuing a relationship with a character like Viconia was new, unexpected, and felt real in a way that gave it significance beyond simply completing loyalty missions. Best of all, amidst that bantering, bickering crew was me. I was ostensibly the leader, but also just one among many, growing from a young half-elf caught up in events beyond my understanding to a seasoned adventurer. I called the shots, but my companions had their own ideas, and I ignored them at my peril.

Celebrating the Baldur’s Gate 2 Anniversary

25 years ago, one of the most important RPGs of all time was released. Baldur’s Gate 2 set a new standard for role-playing games, with an ambitious scope and a journey to release that cemented its place in gaming history. Its influence is still felt today, shaping the genre into what it has become.

This immersive blend of narrative and gameplay is what truly sealed the deal for me with Baldur’s Gate 2: I wasn’t an unseen hand controlling anonymous characters; I was that guy on the screen right there. Though ostensibly the boss, I vividly remember getting yelled at by Jaheira on a regular basis and wondering why I was still putting up with Anomen’s issues. The game did so many things right: the art, the audio, and the huge, packed world remain among the best in the RPG genre. But it was the decision to focus on the characters, and to make me one of their number, that elevated it from a great RPG to an unforgettable videogame.

It gave the game a feeling of tabletop authenticity I’d never experienced before. For someone who spent his youth on the outside of Dungeons and Dragons looking in, suddenly having a seat at that table was nothing short of magical. That’s the real legacy of Baldur’s Gate 2 for me. Imoen, Jaheira, Minsc, Mazzy, and Viconia: literally, and without a shred of irony, they were the friends I made along the way.